Currently at school we've got an DIY project to design a game. For me there's just one problem. I barely have any inspiration.
I don't know whether or not I am allowed to ask such a question here on lockergnome.net but it's always worth a shot.
My main though is to make a 2D tile based MMORPG adventure game where you walk around in a little town which is under attack by zombie's and the undead. Through quests you gain strength and skill which will help you defeat the enemy's. Some of them need to be defeated with a group and others can be defeated on your own.
As you see this is way to little to create a game out of. Our deadline is in about 2-3 months until the summer vacation (even though the concept needs to be done by next Friday).
Could any of you please help me extends this into a full game, it would be very much appreciated (and off course your name will come in the credits)
Who are your audiences?
Teenagers aged 16-20.
What are you doing this for?
Good question. I know this isn't the best answer but I am doing it just for a school project.
A bit about my history in development, Nine years ago I started with Flash AS2. It didn't take long for AS3 to arrive and I immediately switched to it. Later on I started experimenting with Java on the I/O and networking side (which is the reason that I want this game to be MMO). Since about 15-20 weeks I've been working with C# and XNA. Because of my history in development I was able to pick it up very easily and now use it as my main programing language.
I will write ALL the code myself. I've written such code before (unfortunately not in any type of reusable library) so I won't have to much problems writing it again.
About the MMO being to complicated, Two weeks ago I wrote a Packet class which will read and write the data 8-9 times faster than just using the BinaryInputStream and BinaryOutputStream in C#. Also I've made several multi-player games before (unfortunately none really available to show since it was more of a way to test myself) so I won't have to much problems with making this one.
Answer by LAWGA · May 09, 2011 at 10:48 AM
What about a mastery game where u need to solve puzzles but the stupid kind , the kind that need thinking and make characters in the back respond to any right or wronge move the user does and keeping a 2-D kind of game with a story
Answer by Nebula · May 09, 2011 at 10:56 AM
After certain stages you could have an option to expand the town or travel to a new one once one town has been fully defended. You can have levels which will unlock better armour/weapons from a shop in the towns.
Answer by Duodave · May 09, 2011 at 11:28 AM
Are you restricted to a certain development environment?
If I have to say, I think something as complex as an MMORPG would probably take longer than a few months to develop, mostly because of the networking issues. But if you were to develop such a game, I believe most modern game developers use physics engines to model most of the redundant stuff they don't want to reinvent. While there's some of these out there that are free/open source, you're possibly looking at a significant investment for such a product.
As a class project, I would start with something smaller, like along the lines of an "Asteroids" or "Tetris". Games with simple sprites aren't all that hard to develop.
Alternately, check out http://www.inform7.com and consider writing a text adventure. Inform is a pretty easy language to pick up and you wouldn't have to develop graphics. Your teacher might be impressed that you know about text adventures, too.
Answer by iTechnologyz · May 09, 2011 at 12:48 PM
How about a game with things to do, like quests and other stuff to work together with other people to earn some credit and buy weapons/equipments/armor to train yourself in a training centre. There, you get more strength and then kill the undead yourself progressively.
After killing the undead, more will come out and then you can also build defenses with the credits you have to protect your place, the game ends after reaching the maximum level and killing the "big boss" of the game which is quit hard to defeat and needs a lot of training in order to do so.
You can also add a "real time" feature like making it train itself even without being online. It can also get more strength when the person is "really online" rather than getting lesser strength by getting on "real-time offline".
Later on, you may want to add features like "PvP" in the game or "team kills" to kill the undead zombies or other creatures/monsters, it should be cute though, if not too bloody will not appeal to the young players.
Minigames are also possible and, if possible, you can do it by adding tic-tac-toe to gain more strength.
And by "killing", I mean It must not be killing, it can also be like making the opponent faint or just tired
Once again, too much blood isn't good as the players may get violent in the future and start to even kill themselves in real life in the future or even kill others.
You might also want to add things to the game like "gangs"
My idea is quite similar to a game called "MapleStory", which I just quit recently.
After your game stabilizes, you may want to add events and more maps for the people to play in.
Who are your audiences?
What are you doing this for?
Once again, good luck on creating your game.