For the Ludum Jam competition a number of weeks ago I made a game with someone else. Unfortunately we failed to reach the deadline but now were still focusing on finishing and releasing this game (95% done).
We are focusing on going commercial with this game by having a build in map editor and market for just $0.99 (or equivalent). Here you can create your own maps or download maps made by other users with this extension. Also we want to get this game natively on iOS, Mac OSX and Windows but I doubt it that anyone would want to buy the same extension 3 times.
To cover this problem (and get the the actual question) I am thinking of creating a user registration and login service on my website (with a nice web interface later on) and allowing the user to buy the extension through a service like PayPal. When you've bought the extension you can simply login to your account and it will automatically unlock the market and map editor. This makes sure that our customers are only buying 1 extension for 1 game on 3 platforms at the same time (instead of paying $3,97), however I don't know how Apple feels about me managing all purchases for this game outside of the app-store.
Will Apple allow this or will our game get rejected for these reasons? If Apple doesn't is there a way to go around this?
asked Sep 27 '11 at 06:05
I was thinking of having a Cydia application for the iOS version, but if I get what you say your idea is better. So you download the application for free on iTunes, android market or whatever and then you pay via paypal or something similar on your site to receive an activation code which you then can use on whatever platform you happen to run. That's a great idea and it shouldn't be a problem with Apple but you never know.. They might want their cut.
answered Sep 27 '11 at 07:03