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Background: In the 80s and early 90s, Apple had a pretty good mark in the PC gaming world, mostly on the Apple II, but the Mac also had a growing number of titles and new developers like Bungie were popping up every where. As the 90s went on, Apple began running into issue after issue, they're user base fell, and the markets were collapsing. Most major industries left, including games. In 1999, at Macworld, Steve Jobs tried to convince people the Mac was a good gaming platform, they got Bungie to demo Halo on the new opengl platform... but then 6 months later they were picked up by Microsoft. The game market stayed stagnate at a very small percentage for years after that, until 2007 with EA announcing the return to the Mac. Since then many have come back, and new ones like Valve have come to play. At this point, as the market continues to flourish a bit, are you starting to think of Mac OS X as a viable platform? Do you think it ever will be? Or do you think Windows will always be king? |
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no even though there are more games available on mac every day. Windows has better performance. There have been test done an the same machine and when games are plaid in the mac os they play ok but not great. when the machine is booted into windows the games plaid better and at about twice the frame rate. |
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Of course, any platform could be a viable gaming platform if the drivers and software is available. I know Steam was recently released for the Mac, and with the success of gaming on the iPhone and iPad, it makes sense that the desktop platform is starting to gain attention again. The problem is that services like onlive may take over, which means it wouldn't matter what platform you have as long as you have access to a web browser and the internet. |
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In my opinion, OS X will only become a viable gaming platform if more or a majority of gaming developers start developing games specifically for OS X before porting it onto PC. As mentioned by other answers, most games that are available to OS X today are basically PC ports or run on an emulator. Until this hurdle is surpassed, there is still a long ways to go for the OS X. |
