I am looking for a universal answer to which program is the 'best' in all aspects of creating 3D digital media. Factors include price, how complicated the program is, which program is used the most in 3D animating studios today (In other words, which program will make me the most money by learning it for a job opportunity), how fast or optimized the program is, and any other creative factors you can think of.
I know there are many different 3D digital media programs including: Autodesk 3DS Max: http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13567410 Autodesk Maya: http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13577897 Blender 3D: http://www.blender.org/
If you have any other 3D programs to add, feel free to help me out.
Answer by Joel · Aug 04, 2010 at 05:05 AM
Blender is a very popular free one. It was used to make "Big Buck Bunny", "Elephants Dream", and a few others. There are many tutorials online (primarily YouTube) for beginners to experts. It's open source so it runs on all major platforms.
Answer by Alty · Aug 04, 2010 at 04:55 AM
I'ts depends how you personally define a product as best, with 3d modelling, I've known people who just couldn't afford 3ds so they used Lightwave3D and they now thinks thats the best, to say something is the best is only relative to you, what do you want out of a product and how much do you want to pay for it?
but really if your looking for a 3d prog thats has it all, 3ds pretty much tops the list, hands down ^.^
Answer by Luma · Aug 04, 2010 at 05:11 AM
Gah i hate blender, lol.
I use Maya for animating my characters, and have been for a few months. I miagrated from Cinema4D and found the move quite easy. I use Autodesk mudbox for sculpting instead of Z-Brush as well.
Maya is a very easy program to pick-up. Unlike blender which is un-neccassarily complex, and in all honesty. Stupid. (lol), with maya, you can pick it up with collective knowledge you have gathered from other 3d software packages like lightwave, Modo & 3ds max. And, if its about what other artists have done, Maya & Lightwave were used in Avatar (along with other programs) & Maya is used frequently in hollywood. Although for all the really good functionality with maya, comes from plug-ins and scripts.
Answer by themoderngeek · Sep 26, 2010 at 10:48 AM
I work in a place where Rhino is the 3D modeling program of choice. It works great for rendering as it has connectivity to Vray, Maxwell, and others and does very well creating models for 3D printing.
Answer by bharatkumargupta · Jul 23, 2012 at 06:29 AM
well i m in cg, and i would quote chris that "better is relative" in my eyes they are all same and you should choose the one that suits you best, if u still want recommendation i would say go for maya, download the trial version and start learning it thru manual, you need a lot of reading to become a pro in such apps and most important practise art like sketching, clay modeling in your spare time.
Answer by ClosetFuturist · Jul 23, 2012 at 05:15 PM
3DS Max is the industry standard.
Maya is almost as popular as Max and maybe more popular with game design.
Lightwave is popular with T.V. production #graphic overlays# and commercials.
Blender is what I use and is the most powerful program I have ever used, but it has a higher learning curve than most. Because it's a software suite it does just about everything that "all" the commercial programs do. The difference is that Blender is more procedural, not quite as user friendly and some tasks can take a little longer. It's a great program though.
Answer by sfrancis928 · Jul 24, 2012 at 05:07 PM
Maybe this will help: